Introduction to 3D Game Development
The goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.
The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC.
Level: Beginner
Prerequisites: Prior experience with the Unity editor.
Duration: 7-8 hours
Class size: 15 people
Trainer: Unity Certified Instructor
Learning Objectives and Outcomes
Demonstrate the use of key features of the Unity toolset needed to create 3D games
Configure engaging game environments using project assets
Create a feature complete character controller for user interactions
Implement scripts to create gameplay mechanic structures
Prepare completed projects for publishing
Activities
What to Bring
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